Brand Overview · 2026

Postmortal

An independent game studio built by ten people who got tired of making things that only got graded. This is the brand they're growing into.

Independent Founded 2025 Ten founders
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01 The Studio

Real games. Made by people
who actually finish things.

Postmortal Studios is a ten-person independent collective that formed to move past classroom assignments and ship games people genuinely want to play. Everyone here is a founder. The name is deliberately its own thing — distinctive, memorable, and pointedly not "post-mortem."

Mission

Make games worth remembering.

Imaginative, affordable, high-quality games that entertain players and land a memorable first impression — the kind you tell a friend about before the trailer even ends.

Vision

Become a studio people root for.

A recognized independent studio known for releasing multiple successful games and building a loyal community. Near-term success isn't fame — it's shipping real games and earning real revenue from them.

10Founders
Ideas in the backlog
1Shared goal: ship it

02 Personality & Voice

The Entertainer.

Postmortal exists to entertain — so the brand should too. The voice is approachable, never corporate. It can be funny without being a clown, and serious without being a board meeting. Think of the smartest, funniest person in the group chat, who also happens to ship.

Professional

We take the work seriously, even when we don't take ourselves seriously.

Friendly

We talk to players like people, not "users" or a "target demographic."

Funny

A joke earns attention. We use that power responsibly. Mostly.

Serious when needed

Release dates, refunds, and bugs get a straight face.

Confident

We made this on purpose and we think it's good. Come see.

Humble

We're ten people learning fast. We say so, and we mean it.

Sounds like us

  • "New game. It's weird. You'll like it."
  • "We fixed the bug that ate your save. Sorry about that one."
  • "Made by ten people and an unreasonable amount of energy drinks."
  • Plain words, real personality, a wink at the end.

Not us

  • "Postmortal Studios is pleased to announce a paradigm shift."
  • Buzzwords, synergy, "leveraging our ecosystem."
  • Trying so hard to be funny that nothing ships.
  • Pretending we're a 400-person AAA studio. We're better than that.

The lockup system

One mark, dressed for every room it walks into.

PostmortalSTUDIOS

Horizontal · primary lockup

PostmortalSTUDIOS

On light backgrounds

Icon only · avatars & app tiles

Monochrome · 1-color & merch

Give it room

Keep clear space around the mark equal to the height of the figure's head. When in doubt, more space. The logo should never feel crowded by text, edges, or other logos.

Don't

Don't recolor the quadrants, stretch it, add a drop shadow, rotate it, or swap the figure for your face. The RGB order stays put — it's the one rule we don't bend.


04 Color

Red, green, blue.
Non-negotiable — just tuned.

RGB is the heart of the brand: the three colors light itself is made of, the three channels every screen speaks in. We kept all three. We just nudged them off their factory-default values into a palette that actually looks designed instead of defaulted.

Refined RGB — the working palette

Respawn Red
Respawn Red#E0524Brgb(224, 82, 75)
Glitch Green
Glitch Green#3FA46Crgb(63, 164, 108)
Deep-Link Blue
Deep-Link Blue#4A6CF0rgb(74, 108, 240)

Original RGB — sampled from the team's logo (preserved for reference)

Original Red
Original Red#B8453F
Original Green
Original Green#4F8A5D
Original Blue
Original Blue#3A55BF

Neutrals — the dark stage everything sits on

Void · #0C0C10
Ink · #131319
Panel · #1B1B23
Line · #2A2A35
Mist · #B9B9C6
Bone · #ECEDF2

05 Typography

Two voices and a terminal.

A confident display face for the moments that matter, a clean workhorse for everything you actually read, and a monospace for the details — version numbers, labels, the small print that makes a studio look like it knows what it's doing.

Space GroteskDisplay · Bold 700
Press Start
Hanken GroteskBody · Regular & Semibold
The quick indie studio ships ten weird, wonderful games and lives to patch them another day.
Space MonoLabels & UI · Regular 400
v0.1.0 · NOW PLAYTESTING · WISHLIST ON STEAM

06 Messaging

A few taglines to argue about.

No tagline is locked — these are starting points written in the studio's voice. The goal of every one of them is the reaction the team said they want: "That looks awesome. I'm going to check out one of their games."

Made to be played.Simple, confident, all about the player.
Games worth finishing.A quiet flex about quality and follow-through.
Ten people. One weird idea at a time.Leads with the underdog story they're proud of.
Press start. Trust us.Funny, a little cocky — peak Entertainer.

07 In Use

How it shows up in the wild.

The brief was clear: Steam visibility drives the decisions. So the system is built to look sharp exactly where players meet a studio first — store pages, a Discord icon, a channel banner, and the stickers that end up on a thousand laptops.

Steam · Studio Capsule
Postmortal Studios
Independent · PC · Wishlist Now
Discord · Server Icon
#announcements
#playtest-builds
#general-chaos
Merch · Sticker Sheet
Postmortal
YouTube · Channel Banner
Postmortal Studios
Devlogs · Trailers · Playtests · Occasional Chaos

08 Appendix · Logo Discovery

The directions we explored.

Before landing on a single mark, a few professional directions were sketched out — each keeping the Vitruvian figure and the RGB motif, but through a different lens. They're kept here for the record. Nothing is decided; this is the raw thinking, so you can see the road not (yet) taken.

Quartered Disc

In the system

The most literal take, and the one used throughout this overview: the figure on RGB quadrants inside a circle-and-square. Closest to the team's original artwork.

Why it leads — faithful to the original, instantly readable, and the safest bridge from what exists today.

A · Chromatic

Explored

The figure split into red, green & blue channels — the literal anatomy of an RGB screen. The most energetic, unmistakably "gaming" option; it feels like it's in motion.

Trade-off — the channel-offset effect can get muddy at very small sizes and needs a simplified fallback for tiny icons.

B · The Seal

Explored

A premium studio emblem: a refined monoline figure inside a tri-color RGB ring. Reads as a legit, established studio — and stays razor-sharp at any size.

Strength — the most immediately "professional." A strong choice if the goal is to look bigger than ten people.

C · Additive

Explored

The RGB additive-color venn — the actual scientific symbol for red + green + blue making white light — with the figure standing in its bright core. The most ownable idea.

Strength — the smartest and most distinctive, and it scales down beautifully. The boldest departure from today's mark.

Where this lands: for now the system runs on the Quartered Disc — it honors the original and needs no leap of faith. If Postmortal ever wants to feel like a bigger studio, The Seal is the natural step up; if it wants to feel clever and unmistakable, Additive is the one to chase. None of this is locked. That's the point of an appendix.